# 에셋 생성 기록 (Higgsfield) - 도구: `higgsfield` CLI. 모든 작업은 생성 전에 `higgsfield generate cost` 로 비용을 확인한 뒤 실행했다(자동화: `tools/gen.mjs`). - 예산 한도: 1,000 크레딧. 주인공(input/hero_raw.glb)은 제공된 파일이며 여기 포함되지 않는다. - 주인공 리깅/동작에는 생성형·자동 리깅 서비스를 쓰지 않았다(블렌더 스크립트로 직접 제작). - 보스(혈염마왕)도 힉스필드에서는 정적 메시(몸·언월도)만 만들었고, 뼈대·가중치·동작은 블렌더 스크립트(`blender/scripts/80_boss_rig.py`)로 직접 만들었다. 힉스필드의 리깅 기능(3d_rigging)은 한 번도 호출하지 않았다. - 상태가 completed 가 아닌 작업(검열 오탐 nsfw 등)은 과금되지 않았고(계정 잔액으로 대조), 크레딧 0으로 적었다. **합계: 465.16 크레딧 / 1,000** (작업 110건, 그중 완료 105건) | # | 시각(UTC) | 이름 | 모델 | 크레딧 | 상태 | 결과 파일 | 작업 ID | |---|-----------|------|------|-------:|------|-----------|---------| | 1 | 2026-11-10 03:34:23Z | toad_concept | nano_banana_pro | 2 | completed | assets/raw/concept/toad.png | e2176d80-d17a-41ee-b00f-5799efb6fcee | | 2 | 2026-11-10 03:38:13Z | jiangshi_concept | nano_banana_pro | 2 | completed | assets/raw/concept/jiangshi.png | 649d0a60-57da-4fd3-8a90-7a65cb134591 | | 3 | 2026-11-10 03:38:18Z | boss_concept | nano_banana_pro | 2 | completed | assets/raw/concept/boss.png | 0a3929e0-e7cd-4849-b8f7-f9dd4b404e33 | | 4 | 2026-11-10 03:38:25Z | stone_guardian_concept | nano_banana_pro | 2 | completed | assets/raw/concept/stone_guardian.png | d582be1a-804a-4d78-a292-548e99009d5b | | 5 | 2026-11-10 03:38:32Z | lantern_ghost_concept | nano_banana_pro | 0 | nsfw | | 39526f68-778e-40cf-9b24-c7c296ee7823 | | 6 | 2026-11-10 03:38:36Z | boss_glaive_concept | nano_banana_pro | 2 | completed | assets/raw/concept/boss_glaive.png | ac3df9c2-651d-487b-bea1-fd2f3ac23aef | | 7 | 2026-11-10 03:38:57Z | npc_blacksmith_concept | nano_banana_pro | 0 | nsfw | | 01f9bbdb-508a-4693-be77-e93bba874829 | | 8 | 2026-11-10 03:38:59Z | npc_guard_concept | nano_banana_pro | 2 | completed | assets/raw/concept/npc_guard.png | ee3e4677-fdae-4270-9d5f-9bfc23c2c5b9 | | 9 | 2026-11-10 03:39:04Z | npc_merchant_concept | nano_banana_pro | 2 | completed | assets/raw/concept/npc_merchant.png | 35c6dc94-a83e-4c93-94af-775fc5dbe112 | | 10 | 2026-11-10 03:39:21Z | b_inn_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_inn.png | 66e0ffa3-0aaf-4855-b71f-29b07c52fe55 | | 11 | 2026-11-10 03:39:29Z | b_smithy_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_smithy.png | 5a06e8e4-b624-4308-aa11-8a0cc639ed10 | | 12 | 2026-11-10 03:39:36Z | b_gate_concept | nano_banana_pro | 0 | nsfw | | 182237e3-4d61-4453-956a-f46200317a9b | | 13 | 2026-11-10 03:39:38Z | npc_elder_concept | nano_banana_pro | 2 | completed | assets/raw/concept/npc_elder.png | 30bf8d05-d2aa-4af3-aa61-90363002a852 | | 14 | 2026-11-10 03:39:49Z | b_hall_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_hall.png | e3e3ce0a-9791-4993-892c-469645bace50 | | 15 | 2026-11-10 03:39:56Z | b_house_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_house.png | b5ca7e79-0b98-42d1-8696-184c81b3318b | | 16 | 2026-11-10 03:40:02Z | b_pagoda_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_pagoda.png | 08f8d2f4-c179-45c9-8257-7352279a86e3 | | 17 | 2026-11-10 03:40:30Z | b_wall_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_wall.png | 7d7fdd0e-bd31-46a7-87b7-f8a5b55fca45 | | 18 | 2026-11-10 03:40:31Z | p_pine_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_pine.png | b1682b16-151a-4c02-9d0c-62daac99477e | | 19 | 2026-11-10 03:40:54Z | p_plum_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_plum.png | 1ce6a75d-2544-44c0-856a-92b63a03f8a6 | | 20 | 2026-11-10 03:40:55Z | b_paifang_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_paifang.png | a763ff15-e4ef-4b51-abfa-769ed411fc0f | | 21 | 2026-11-10 03:40:58Z | p_bamboo_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_bamboo.png | d2662484-46cc-4902-a711-d233899666b9 | | 22 | 2026-11-10 03:41:27Z | p_deadtree_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_deadtree.png | 40a45c6d-64b4-4b9f-a6b2-2f4d900eb9a7 | | 23 | 2026-11-10 03:41:27Z | p_rocks_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_rocks.png | 02b0add7-3fd7-4f43-8503-4dfe76039264 | | 24 | 2026-11-10 03:41:42Z | p_maple_concept | nano_banana_pro | 0 | nsfw | | 20358e8a-bdfd-4899-812f-f9a00976ce6a | | 25 | 2026-11-10 03:42:00Z | p_stonelantern_concept | nano_banana_pro | 0 | nsfw | | 0059550e-5cc0-4b54-8a6e-eb1eb2a56cb7 | | 26 | 2026-11-10 03:42:05Z | p_lanternpole_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_lanternpole.png | e9ddeb6c-25e1-4d92-a73a-66773ce51d4c | | 27 | 2026-11-10 03:42:26Z | p_well_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_well.png | 8d08ffa8-1cb7-4328-a0b0-97b6b93b37da | | 28 | 2026-11-10 03:42:51Z | b_stall_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_stall.png | a85735e4-dfd9-4d34-b042-1141e3737cd4 | | 29 | 2026-11-10 03:42:53Z | p_cart_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_cart.png | 8b1b97f1-ab55-48e6-8e34-879461362421 | | 30 | 2026-11-10 03:42:57Z | p_ruins_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_ruins.png | 5b794b89-d1c3-49de-84e7-2b2c0ca9777e | | 31 | 2026-11-10 03:42:58Z | p_banner_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_banner.png | d0bd37fe-b1bb-430f-b63e-e12029f0d0de | | 32 | 2026-11-10 03:43:18Z | p_graves_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_graves.png | d6cfbb87-970f-4ff7-bdc9-d4a5d7829dc1 | | 33 | 2026-11-10 03:43:24Z | p_stele_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_stele.png | a063e4e3-ca11-42a8-a837-62e7f1dcfa4f | | 34 | 2026-11-10 03:43:25Z | p_altar_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_altar.png | f453dcdd-bd9b-4605-bd24-aec9e883303f | | 35 | 2026-11-10 03:43:27Z | p_dummy_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_dummy.png | f604cf62-ee1f-4293-808c-0582608096b6 | | 36 | 2026-11-10 03:43:44Z | p_brazier_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_brazier.png | ec7301e5-571f-47a9-be30-09a4ee57825b | | 37 | 2026-11-10 03:43:50Z | p_bridge_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_bridge.png | 0399a193-8e0a-4911-bf37-53b04c165ddd | | 38 | 2026-11-10 03:44:57Z | p_stonelantern_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_stonelantern.png | af5425ef-2c15-4aa8-a9fe-1f66974556e9 | | 39 | 2026-11-10 03:44:58Z | p_maple_concept | nano_banana_pro | 2 | completed | assets/raw/concept/p_maple.png | b8a51810-6caa-4a67-83ab-54fb7286b48b | | 40 | 2026-11-10 03:45:02Z | b_gate_concept | nano_banana_pro | 2 | completed | assets/raw/concept/b_gate.png | e04c359e-4f73-4f7e-8ec7-d9d1fe8047f4 | | 41 | 2026-11-10 03:45:08Z | lantern_ghost_concept | nano_banana_pro | 2 | completed | assets/raw/concept/lantern_ghost.png | d993f63a-982b-44e1-b45e-69785b458d9c | | 42 | 2026-11-10 03:45:08Z | npc_blacksmith_concept | nano_banana_pro | 2 | completed | assets/raw/concept/npc_blacksmith.png | 3884a1d2-3793-41f4-a1f8-6dc40224f3d6 | | 43 | 2026-11-10 04:14:30Z | toad_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/toad.glb | a35e722a-87bb-46da-8369-e4af7de652c2 | | 44 | 2026-11-10 04:30:39Z | jiangshi_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/jiangshi.glb | 0ac08047-f423-4b5c-b401-3e9d581efefc | | 45 | 2026-11-10 04:31:04Z | lantern_ghost_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/lantern_ghost.glb | 91e289a2-41fd-4610-a4fe-66cc0e5598d4 | | 46 | 2026-11-10 04:31:06Z | stone_guardian_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/stone_guardian.glb | f0dd6f5c-b518-41c2-a769-abd661a4c3a5 | | 47 | 2026-11-10 04:31:06Z | boss_3d | tripo_h3_1_image_to_3d | 12 | completed | assets/raw/3d/boss.glb | f6847af3-48ed-44be-b06f-7f28ff6b5a77 | | 48 | 2026-11-10 04:32:33Z | boss_glaive_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/boss_glaive.glb | 3395ffd3-e95e-46c2-89e6-d1ee4987bde4 | | 49 | 2026-11-10 04:33:00Z | npc_blacksmith_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/npc_blacksmith.glb | a8755684-eaf4-4c6b-9bd4-e01039c613de | | 50 | 2026-11-10 04:33:26Z | npc_elder_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/npc_elder.glb | 0f9a1a08-82d5-471c-baaa-1ad4106932c6 | | 51 | 2026-11-10 04:33:45Z | npc_merchant_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/npc_merchant.glb | 234130c8-4eee-49b8-b473-14781c60157d | | 52 | 2026-11-10 04:34:22Z | npc_guard_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/npc_guard.glb | 430ac381-9901-4444-a06d-61e22d63ac8c | | 53 | 2026-11-10 04:35:54Z | b_gate_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_gate.glb | 9cb5c4ab-0e0c-43bc-903d-32c9e81ef9b4 | | 54 | 2026-11-10 04:36:21Z | b_inn_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_inn.glb | 71f22d96-1946-4888-9f82-8838bd4b5365 | | 55 | 2026-11-10 04:37:07Z | b_smithy_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_smithy.glb | f037dcf6-6735-4840-9b60-5ee53112f9d7 | | 56 | 2026-11-10 04:37:20Z | b_hall_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_hall.glb | 9a8c13f7-e06a-4d64-80b0-a14dd167de9f | | 57 | 2026-11-10 04:39:17Z | b_house_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_house.glb | 68270fa8-91aa-4276-9abe-1babb92ff60d | | 58 | 2026-11-10 04:39:48Z | b_stall_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_stall.glb | 888b580f-fba6-449c-82aa-ba9b37d9f3d8 | | 59 | 2026-11-10 04:40:10Z | b_pagoda_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_pagoda.glb | fe3b231f-008b-4757-b018-9a48467f5763 | | 60 | 2026-11-10 04:40:17Z | b_paifang_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_paifang.glb | 659629c3-c5c3-404d-bffe-4fca91d1d9fc | | 61 | 2026-11-10 04:42:19Z | b_wall_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/b_wall.glb | 8ec7befa-fecb-492a-be3f-3daca1c11a62 | | 62 | 2026-11-10 04:42:32Z | p_pine_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_pine.glb | de90ad06-57f8-4f83-a731-bb650dc66f5b | | 63 | 2026-11-10 04:42:51Z | p_bridge_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_bridge.glb | 6053f4d4-e694-471e-bb52-7920fafa131d | | 64 | 2026-11-10 04:43:09Z | p_plum_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_plum.glb | ab12b0a0-8d18-45af-bee1-8557ceb9ddf0 | | 65 | 2026-11-10 04:44:41Z | p_bamboo_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_bamboo.glb | 73266c27-2aab-4c70-97de-f4edb1b56254 | | 66 | 2026-11-10 04:44:50Z | p_deadtree_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_deadtree.glb | 00ca6e4d-d3ca-4f63-a1aa-c46e00c714ad | | 67 | 2026-11-10 04:45:27Z | p_rocks_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_rocks.glb | feea9f82-b763-4fac-873f-a92e26624aba | | 68 | 2026-11-10 04:45:31Z | p_maple_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_maple.glb | 22c84842-bf89-43f4-80ed-29eb320ee8d3 | | 69 | 2026-11-10 04:46:42Z | p_lanternpole_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_lanternpole.glb | 7ccb9abc-f097-4600-a5f0-23e4947164ab | | 70 | 2026-11-10 04:47:23Z | p_stonelantern_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_stonelantern.glb | 53f4bf7b-1601-4ae1-97d0-fee2e7ac8088 | | 71 | 2026-11-10 04:48:12Z | p_cart_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_cart.glb | 80432ab8-a560-4fb5-aa2c-bf78ea37c6d4 | | 72 | 2026-11-10 04:48:38Z | p_well_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_well.glb | 2be1c232-2d33-4968-961e-2889d4a27ed9 | | 73 | 2026-11-10 04:48:43Z | p_banner_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_banner.glb | 55ac1015-fae8-4101-a42f-1e33829a757f | | 74 | 2026-11-10 04:49:49Z | p_ruins_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_ruins.glb | 0a3eb225-ea7f-46d9-90a7-ff7f54db7096 | | 75 | 2026-11-10 04:50:38Z | p_altar_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_altar.glb | 168ef3dd-4aa6-4513-b7ce-0fd8a29db13d | | 76 | 2026-11-10 04:51:04Z | p_graves_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_graves.glb | 96900f22-10e5-4fc5-aa07-347b24bdf978 | | 77 | 2026-11-10 04:51:09Z | p_dummy_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_dummy.glb | 0299b492-d5b5-432c-b9d0-3cce955dd51c | | 78 | 2026-11-10 04:52:13Z | p_stele_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_stele.glb | e6f22e12-8f0f-4aac-a85c-3f1cadf55f13 | | 79 | 2026-11-10 04:53:28Z | p_brazier_3d | tripo_h3_1_image_to_3d | 9 | completed | assets/raw/3d/p_brazier.glb | 13c3b14a-82c5-42c3-b04c-2ea4abdedad4 | | 80 | 2026-11-10 05:29:06Z | tex_ash | nano_banana_pro | 2 | completed | assets/raw/tex/ash.png | 484b5a04-b3e4-4c55-89c6-1862afb52db8 | | 81 | 2026-11-10 05:29:06Z | tex_grass | nano_banana_pro | 2 | completed | assets/raw/tex/grass.png | 8e6c9070-ba70-4e08-ad87-2d29cb9cb07d | | 82 | 2026-11-10 05:29:06Z | tex_paving | nano_banana_pro | 2 | completed | assets/raw/tex/paving.png | 8a0bb33d-5458-4d58-9d46-22d1add2d971 | | 83 | 2026-11-10 05:29:15Z | tex_dirt | nano_banana_pro | 2 | completed | assets/raw/tex/dirt.png | d9cd0278-80f6-4cd9-8518-4f8d1d6d34c2 | | 84 | 2026-11-10 05:29:28Z | tex_forest | nano_banana_pro | 2 | completed | assets/raw/tex/forest.png | 9eb58ca5-b8d9-44cf-aee2-becc794fe60b | | 85 | 2026-11-10 05:29:39Z | icons_items | nano_banana_pro | 2 | completed | assets/raw/ui/icons_items.png | f921c6db-7543-494b-9684-19c6bb39b1be | | 86 | 2026-11-10 05:29:48Z | icons_skills | nano_banana_pro | 2 | completed | assets/raw/ui/icons_skills.png | f7531b17-5777-426a-9458-9341931b7c79 | | 87 | 2026-11-10 05:29:51Z | bgm_town | elevenlabs_music_v2_5 | 8.72 | completed | assets/raw/audio/bgm_town.mp3 | 9f45efd3-44b8-4547-934f-21b242b27dec | | 88 | 2026-11-10 05:29:53Z | bgm_field | elevenlabs_music_v2_5 | 8.72 | completed | assets/raw/audio/bgm_field.mp3 | aa5914bc-3b89-468a-8c66-e7e1638d9984 | | 89 | 2026-11-10 05:30:04Z | sfx_slash1 | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_slash1.mp3 | 307555f7-fe81-4db5-9e12-2adcc7336ca5 | | 90 | 2026-11-10 05:30:06Z | sfx_slash2 | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_slash2.mp3 | b2056e1d-6d2c-4fcf-bbd8-8ebfc42f3f51 | | 91 | 2026-11-10 05:30:07Z | keyart_bg | nano_banana_pro | 2 | completed | assets/raw/ui/keyart_bg.png | f82144eb-7af3-41c3-82ed-cc01c06af90a | | 92 | 2026-11-10 05:30:12Z | bgm_boss | elevenlabs_music_v2_5 | 8.72 | completed | assets/raw/audio/bgm_boss.mp3 | 30e93c4f-3bf2-4686-8325-635d652e8791 | | 93 | 2026-11-10 05:30:17Z | sfx_hit | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_hit.mp3 | 00afb49d-09b8-455c-b816-1b86dc70061e | | 94 | 2026-11-10 05:30:20Z | sfx_monster_hurt | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_monster_hurt.mp3 | 51cee663-855c-4bb2-a0c2-66fc11d16a57 | | 95 | 2026-11-10 05:30:20Z | sfx_crit | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_crit.mp3 | c3b35a50-da8e-4e11-8ab7-b5dca95e8512 | | 96 | 2026-11-10 05:30:25Z | sfx_monster_die | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_monster_die.mp3 | c4c15df8-d609-4d95-83e2-08c9f0dfbd13 | | 97 | 2026-11-10 05:30:30Z | sfx_levelup | mirelo_text_to_audio | 1 | completed | assets/raw/audio/sfx_levelup.mp3 | 9911395f-509f-42bc-b7c1-28c5ec46e6a9 | | 98 | 2026-11-10 05:30:33Z | sfx_enh_charge | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_enh_charge.mp3 | 23875812-7634-4367-b6c9-c7e3370c8797 | | 99 | 2026-11-10 05:30:34Z | sfx_enh_success | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_enh_success.mp3 | 6583520e-74ea-49e8-9407-94945b5a1a2f | | 100 | 2026-11-10 05:30:37Z | sfx_enh_fail | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_enh_fail.mp3 | d8af8f66-7c2f-4262-9d42-825cc8dded48 | | 101 | 2026-11-10 05:30:43Z | sfx_coin | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_coin.mp3 | 76f0bd98-1640-49e4-ae44-47c28ec9f077 | | 102 | 2026-11-10 05:30:46Z | sfx_click | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_click.mp3 | ccfbaeea-506a-43ec-ab59-548fc0f72672 | | 103 | 2026-11-10 05:30:47Z | sfx_boss_roar | mirelo_text_to_audio | 1 | completed | assets/raw/audio/sfx_boss_roar.mp3 | 04120314-5a05-4fa8-82e2-7adb5a480bca | | 104 | 2026-11-10 05:30:50Z | sfx_boss_slam | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_boss_slam.mp3 | d9379d0f-9958-4865-ac59-8cf49ddc01e4 | | 105 | 2026-11-10 05:30:56Z | sfx_thunder | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_thunder.mp3 | 6765c0d6-3bd6-4943-aecf-62d1369e5339 | | 106 | 2026-11-10 05:30:59Z | sfx_wave | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_wave.mp3 | abef6990-d5f6-4d3e-8bf6-fed1fab23ac0 | | 107 | 2026-11-10 05:31:00Z | sfx_teleport | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_teleport.mp3 | 339c28b5-16c1-42e0-b409-e384f3500492 | | 108 | 2026-11-10 05:31:03Z | sfx_heal | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_heal.mp3 | 81dc6cdb-b856-40a8-ab44-211227e901be | | 109 | 2026-11-10 05:31:09Z | sfx_toad | mirelo_text_to_audio | 0.5 | completed | assets/raw/audio/sfx_toad.mp3 | 72777dbd-9e38-4d70-968a-ec2499a35416 | | 110 | 2026-11-10 05:31:12Z | sfx_alert | mirelo_text_to_audio | 0.75 | completed | assets/raw/audio/sfx_alert.mp3 | 42cc71dc-d23b-42b4-8c55-a039fff65810 | ## 프롬프트 / 입력 1. **toad_concept** (nano_banana_pro) — Game creature concept art: a giant venomous toad monster from Chinese wuxia fantasy, dark mossy green warty skin with glowing purple poison sacs on its back, yellow slit eyes, squat crouching pose on four legs facing three-quarter front-left, stylized semi-realistic MMORPG 3D model look, full body centered, plain light gray background, soft even studio lighting, no ground shadow, no text 2. **jiangshi_concept** (nano_banana_pro) — Game creature concept art: a jiangshi hopping vampire monster from Chinese wuxia fantasy, pale blue-gray undead man wearing a dark navy Qing dynasty official robe with embroidered chest square and a round black official hat with red tassel, a yellow paper talisman with red scribbles stuck on his forehead, both arms stretched stiffly straight forward with long black fingernails, standing rigid and upright with feet together, sunken eyes, stylized semi-realistic MMORPG 3D model look, full body centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 3. **boss_concept** (nano_banana_pro) — Game boss character concept art: a colossal demon warlord raid boss from Chinese wuxia fantasy, towering hulking muscular humanoid with dark crimson skin, two large curved black horns, fierce fanged face with glowing orange eyes, long wild white mane, ornate black and blood-red Chinese lamellar armor with gold trim, huge pauldrons with beast faces, armored gauntlets and greaves, tattered dark red waist cloth, glowing molten cracks on chest. Neutral A-pose for 3D modeling: standing straight facing the camera, legs apart, both arms held away from the body at 45 degrees with clenched fists, nothing held in hands, no weapon, no cape. Front view, full body centered and fully visible from head to feet, stylized semi-realistic MMORPG 3D model look, plain flat light gray background, soft even studio lighting, no cast shadow, no text 4. **stone_guardian_concept** (nano_banana_pro) — Game creature concept art: an animated ancient stone guardian warrior statue from Chinese wuxia fantasy, bulky heavy proportions, weathered gray granite carved in the shape of an ancient Chinese general in lamellar armor with a fierce carved face and helmet, moss patches and cracks with faint glowing cyan runes, standing straight and symmetrical with both stone fists resting on the pommel of a huge stone sword planted point-down in front of its body, stylized semi-realistic MMORPG 3D model look, full body centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 5. **lantern_ghost_concept** (nano_banana_pro) — Game creature concept art: a haunted paper lantern yokai monster from oriental wuxia fantasy, a round tattered dark red paper lantern body with one huge glaring yellow eye and a wide jagged torn mouth with a long tongue, black lacquered wooden top and bottom caps, short thick ghostly teal flame wisps rising from the top, a few short torn paper strips hanging below, compact chunky solid shape, stylized semi-realistic MMORPG 3D model look, centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 6. **boss_glaive_concept** (nano_banana_pro) — Game weapon concept art: a single gigantic demonic guandao glaive polearm lying perfectly straight diagonally across the image, long black iron shaft wrapped with dark red cord, massive curved crescent blade of blackened steel with glowing molten orange edge and a roaring demon head ornament where the blade meets the shaft, red tassel, spiked iron pommel, stylized semi-realistic MMORPG 3D model look, entire weapon fully visible, plain flat light gray background, soft even studio lighting, no cast shadow, no text 7. **npc_blacksmith_concept** (nano_banana_pro) — Game NPC character concept art: a burly middle-aged blacksmith from Chinese wuxia fantasy, tanned skin, short black beard, hair tied in a topknot with a gray headband, sleeveless dark brown tunic and thick scorched leather apron, wide belt with tools, baggy dark trousers and cloth boots, standing upright in a relaxed pose holding a heavy smithing hammer resting head-down on the ground in front of him with both hands on the handle, stylized semi-realistic MMORPG 3D model look, full body centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 8. **npc_guard_concept** (nano_banana_pro) — Game NPC character concept art: a stern town gate guard soldier from Chinese wuxia fantasy, iron helmet with red plume, dark steel lamellar armor over a dark blue uniform, red waist sash, leather boots, standing at attention holding a tall spear upright with the butt on the ground in his right hand close to his body, left hand on his hip, stylized semi-realistic MMORPG 3D model look, full body centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 9. **npc_merchant_concept** (nano_banana_pro) — Game NPC character concept art: a cheerful plump travelling merchant woman from Chinese wuxia fantasy, hair in two buns with red ribbons, warm orange and brown layered hanfu with a green sash, carrying a huge wooden backpack frame loaded with rolled scrolls, potion gourds, pots and a small paper umbrella on top, both hands holding the backpack straps at her chest, standing upright, friendly smile, stylized semi-realistic MMORPG 3D model look, full body centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 10. **b_inn_concept** (nano_banana_pro) — Game environment asset concept art: a two-story ancient Chinese inn tavern building, dark teal glazed tile hip roofs with upturned eaves, red wooden pillars and lattice windows, wooden balcony on the second floor, hanging red paper lanterns, a blank wooden signboard above the door, stone foundation, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated building fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 11. **b_smithy_concept** (nano_banana_pro) — Game environment asset concept art: an ancient Chinese blacksmith workshop, open-front timber shed with gray tile roof and a brick chimney, a brick forge furnace with glowing orange coals, an iron anvil on a tree stump, weapon racks with swords and spears, grindstone, water barrel, stone slab floor, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated building fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 12. **b_gate_concept** (nano_banana_pro) — Game environment asset concept art: an ancient Chinese fortress town gate, a thick gray stone brick wall section with a large open arched gateway passage in the middle, on top a two-tier wooden gate tower with red pillars and dark teal glazed tile roofs with upturned eaves, hanging red paper lanterns, banners, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated building fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 13. **npc_elder_concept** (nano_banana_pro) — Game NPC character concept art: a wise old martial arts sect elder from Chinese wuxia fantasy, long white beard and white hair in a topknot with a jade hairpin, flowing white and teal layered daoist robes with silver cloud embroidery, hands clasped together in front of his waist inside the wide sleeves, standing upright and calm, stylized semi-realistic MMORPG 3D model look, full body centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 14. **b_hall_concept** (nano_banana_pro) — Game environment asset concept art: a grand martial arts sect main hall in ancient Chinese palace style, raised white stone platform with wide central stairs and carved balustrades, large double-eaved hip roof with deep blue glazed tiles and golden ridge ornaments, thick red columns, ornate blue and gold bracket sets, big wooden double doors, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated building fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 15. **b_house_concept** (nano_banana_pro) — Game environment asset concept art: a small ancient Chinese village house, gray tile gable roof with slightly upturned eaves, white plaster walls with dark wooden beams, wooden door and lattice windows, a small porch with firewood and clay jars, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated building fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 16. **b_pagoda_concept** (nano_banana_pro) — Game environment asset concept art: a tall five-story ancient Chinese pagoda tower, octagonal, dark gray tile roofs with upturned eaves on every level, red wooden walls and pillars, golden spire on top, stone base with stairs, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated building fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 17. **b_wall_concept** (nano_banana_pro) — Game environment asset concept art: one straight modular segment of an ancient Chinese town wall, gray stone brick wall with a stone base and a dark teal glazed tile cap roof running along the top, both ends cut flat so segments can tile, stylized semi-realistic MMORPG 3D model look, three-quarter front view, single isolated wall segment fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text 18. **p_pine_concept** (nano_banana_pro) — Game environment asset concept art: a single gnarled Chinese mountain pine tree, thick twisting dark brown trunk, layered flat clusters of dark green needles like clouds, exposed roots, stylized semi-realistic MMORPG 3D model look, chunky solid foliage shapes, entire tree fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text 19. **p_plum_concept** (nano_banana_pro) — Game environment asset concept art: a single blossoming plum tree, dark twisting trunk and branches covered with dense pink and white blossoms in chunky solid clusters, stylized semi-realistic MMORPG 3D model look, entire tree fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text 20. **b_paifang_concept** (nano_banana_pro) — Game environment asset concept art: an ornate ancient Chinese paifang memorial archway gate, four thick red wooden columns on carved stone bases, three small dark blue tiled roofs, painted blue and gold beams, a blank plaque in the middle, stylized semi-realistic MMORPG 3D model look, three-quarter front view, single isolated structure fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 21. **p_bamboo_concept** (nano_banana_pro) — Game environment asset concept art: a dense cluster of tall green bamboo stalks growing from a small mound of earth and rocks, thick segmented stalks with leafy tops in chunky solid clusters, stylized semi-realistic MMORPG 3D model look, entire cluster fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text 22. **p_deadtree_concept** (nano_banana_pro) — Game environment asset concept art: a single dead twisted leafless tree with charred black bark, clawlike bare branches, a few hanging red prayer ribbons and old rope, eerie cursed look, stylized semi-realistic MMORPG 3D model look, entire tree fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text 23. **p_rocks_concept** (nano_banana_pro) — Game environment asset concept art: a cluster of three large jagged gray boulders with patches of green moss and small grass tufts at the base, stylized semi-realistic MMORPG 3D model look, entire cluster fully visible, three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text 24. **p_maple_concept** (nano_banana_pro) — Game environment asset concept art: a single large autumn maple tree with a thick trunk and a wide rounded crown of vivid red and orange leaves in chunky solid clusters, stylized semi-realistic MMORPG 3D model look, entire tree fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text 25. **p_stonelantern_concept** (nano_banana_pro) — Game environment asset concept art: a single ancient oriental stone garden lantern, carved gray granite with a curved roof cap, a square light chamber glowing warm orange inside, round pillar and wide base with moss, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text 26. **p_lanternpole_concept** (nano_banana_pro) — Game environment asset concept art: a single tall dark wooden street lamp post in ancient Chinese style with a carved crossbeam, two round red paper lanterns with gold tassels hanging from the crossbeam, stone base, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text 27. **p_well_concept** (nano_banana_pro) — Game environment asset concept art: an old round stone village water well with a small wooden tiled roof on two posts, rope pulley and wooden bucket, mossy stones, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter high angle view, plain flat light gray background, soft even lighting, no cast shadow, no text 28. **b_stall_concept** (nano_banana_pro) — Game environment asset concept art: an ancient Chinese market stall, wooden counter with a striped red and cream cloth awning on four poles, displaying potion bottles, gourds, scrolls, fruits and small weapons, hanging lantern, crates and baskets beside it, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated object fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 29. **p_cart_concept** (nano_banana_pro) — Game environment asset concept art: an ancient wooden two-wheeled hand cart loaded with wooden crates, rice sacks, clay wine jars and a barrel tied with rope, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter high angle view, plain flat light gray background, soft even lighting, no cast shadow, no text 30. **p_ruins_concept** (nano_banana_pro) — Game environment asset concept art: ruins of an ancient Chinese stone temple, two broken carved stone pillars, a collapsed wall section with a round moon gate half standing, fallen stone blocks and a toppled guardian lion statue, overgrown with vines and moss, stylized semi-realistic MMORPG 3D model look, entire object fully visible, isometric three-quarter high angle view, plain flat light gray background, soft even lighting, no cast shadow, no text 31. **p_banner_concept** (nano_banana_pro) — Game environment asset concept art: a single tall martial arts sect war banner, dark wooden pole with a golden spear tip and stone base, a long vertical deep blue cloth flag with silver cloud and sword emblem and tattered bottom edge, red tassels, flag hanging straight and flat, stylized semi-realistic MMORPG 3D model look, entire object fully visible, front three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text, no letters 32. **p_graves_concept** (nano_banana_pro) — Game environment asset concept art: a small cluster of ancient Chinese graveyard props, three weathered tilted stone tombstones with blank faces, a half-open old wooden coffin, scattered bones and a skull, burnt incense holder, yellow paper talismans, dry weeds, stylized semi-realistic MMORPG 3D model look, entire cluster fully visible, isometric three-quarter high angle view, plain flat light gray background, soft even lighting, no cast shadow, no text 33. **p_stele_concept** (nano_banana_pro) — Game environment asset concept art: a tall ancient stone stele monument standing on the back of a stone tortoise, the top carved with two coiling dragons, front face covered in faint glowing blue engraved lines, weathered granite with moss, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text, no readable letters 34. **p_altar_concept** (nano_banana_pro) — Game environment asset concept art: a sinister demonic summoning altar, a wide low circular dark stone platform with three steps, carved with glowing red runes, four tall obsidian spike pillars wrapped in heavy iron chains at the corners, horned skull carvings, braziers with red flames, stylized semi-realistic MMORPG 3D model look, entire object fully visible, isometric three-quarter high angle view, plain flat light gray background, soft even lighting, no cast shadow, no text 35. **p_dummy_concept** (nano_banana_pro) — Game environment asset concept art: a wooden martial arts training dummy post, thick upright log with several wooden arms sticking out, wrapped with straw rope and a worn straw target, round stone base, sword cut marks, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text 36. **p_brazier_concept** (nano_banana_pro) — Game environment asset concept art: a large ancient Chinese bronze ding tripod incense cauldron with dragon handles and three legs on a stone pedestal, filled with glowing embers, green patina, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text 37. **p_bridge_concept** (nano_banana_pro) — Game environment asset concept art: a short ancient Chinese arched stone bridge with carved stone balustrades and small lion statues on the end posts, weathered gray stone with moss, stylized semi-realistic MMORPG 3D model look, entire bridge fully visible, isometric three-quarter high angle view, plain flat light gray background, soft even lighting, no cast shadow, no text, no water 38. **p_stonelantern_concept** (nano_banana_pro) — Game environment asset concept art: a single ancient oriental stone garden lantern, carved gray granite with a curved roof cap, a square light chamber glowing warm orange inside, round pillar and wide base with moss, stylized semi-realistic MMORPG 3D model look, entire object fully visible, three-quarter view, plain flat light gray background, soft even lighting, no cast shadow, no text 39. **p_maple_concept** (nano_banana_pro) — Game environment asset concept art: a single large autumn maple tree with a thick trunk and a wide rounded crown of vivid red and orange leaves in chunky solid clusters, stylized semi-realistic MMORPG 3D model look, entire tree fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text 40. **b_gate_concept** (nano_banana_pro) — Game environment asset concept art: an ancient Chinese fortress town gate, a thick gray stone brick wall section with a large open arched gateway passage in the middle, on top a two-tier wooden gate tower with red pillars and dark teal glazed tile roofs with upturned eaves, hanging red paper lanterns, banners, stylized semi-realistic MMORPG 3D model look, isometric three-quarter high angle view, single isolated building fully visible, plain flat light gray background, soft even lighting, no cast shadow, no text, no people 41. **lantern_ghost_concept** (nano_banana_pro) — Game creature concept art: a haunted paper lantern yokai monster from oriental wuxia fantasy, a round tattered dark red paper lantern body with one huge glaring yellow eye and a wide jagged torn mouth with a long tongue, black lacquered wooden top and bottom caps, short thick ghostly teal flame wisps rising from the top, a few short torn paper strips hanging below, compact chunky solid shape, stylized semi-realistic MMORPG 3D model look, centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 42. **npc_blacksmith_concept** (nano_banana_pro) — Game NPC character concept art: a burly middle-aged blacksmith from Chinese wuxia fantasy, tanned skin, short black beard, hair tied in a topknot with a gray headband, sleeveless dark brown tunic and thick scorched leather apron, wide belt with tools, baggy dark trousers and cloth boots, standing upright in a relaxed pose holding a heavy smithing hammer resting head-down on the ground in front of him with both hands on the handle, stylized semi-realistic MMORPG 3D model look, full body centered and fully visible, three-quarter front view, plain flat light gray background, soft even studio lighting, no cast shadow, no text 43. **toad_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/toad.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 44. **jiangshi_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/jiangshi.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 45. **lantern_ghost_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/lantern_ghost.png) [face_limit=14000] — (프롬프트 없음: 이미지 입력) 46. **stone_guardian_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/stone_guardian.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 47. **boss_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/boss.png) [face_limit=40000, texture_quality=detailed] — (프롬프트 없음: 이미지 입력) 48. **boss_glaive_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/boss_glaive.png) [face_limit=8000] — (프롬프트 없음: 이미지 입력) 49. **npc_blacksmith_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/npc_blacksmith.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 50. **npc_elder_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/npc_elder.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 51. **npc_merchant_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/npc_merchant.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 52. **npc_guard_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/npc_guard.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 53. **b_gate_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_gate.png) [face_limit=24000] — (프롬프트 없음: 이미지 입력) 54. **b_inn_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_inn.png) [face_limit=24000] — (프롬프트 없음: 이미지 입력) 55. **b_smithy_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_smithy.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 56. **b_hall_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_hall.png) [face_limit=26000] — (프롬프트 없음: 이미지 입력) 57. **b_house_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_house.png) [face_limit=14000] — (프롬프트 없음: 이미지 입력) 58. **b_stall_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_stall.png) [face_limit=16000] — (프롬프트 없음: 이미지 입력) 59. **b_pagoda_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_pagoda.png) [face_limit=24000] — (프롬프트 없음: 이미지 입력) 60. **b_paifang_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_paifang.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 61. **b_wall_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/b_wall.png) [face_limit=6000] — (프롬프트 없음: 이미지 입력) 62. **p_pine_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_pine.png) [face_limit=10000] — (프롬프트 없음: 이미지 입력) 63. **p_bridge_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_bridge.png) [face_limit=12000] — (프롬프트 없음: 이미지 입력) 64. **p_plum_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_plum.png) [face_limit=12000] — (프롬프트 없음: 이미지 입력) 65. **p_bamboo_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_bamboo.png) [face_limit=12000] — (프롬프트 없음: 이미지 입력) 66. **p_deadtree_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_deadtree.png) [face_limit=12000] — (프롬프트 없음: 이미지 입력) 67. **p_rocks_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_rocks.png) [face_limit=5000] — (프롬프트 없음: 이미지 입력) 68. **p_maple_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_maple.png) [face_limit=12000] — (프롬프트 없음: 이미지 입력) 69. **p_lanternpole_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_lanternpole.png) [face_limit=6000] — (프롬프트 없음: 이미지 입력) 70. **p_stonelantern_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_stonelantern.png) [face_limit=6000] — (프롬프트 없음: 이미지 입력) 71. **p_cart_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_cart.png) [face_limit=10000] — (프롬프트 없음: 이미지 입력) 72. **p_well_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_well.png) [face_limit=8000] — (프롬프트 없음: 이미지 입력) 73. **p_banner_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_banner.png) [face_limit=5000] — (프롬프트 없음: 이미지 입력) 74. **p_ruins_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_ruins.png) [face_limit=16000] — (프롬프트 없음: 이미지 입력) 75. **p_altar_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_altar.png) [face_limit=20000] — (프롬프트 없음: 이미지 입력) 76. **p_graves_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_graves.png) [face_limit=12000] — (프롬프트 없음: 이미지 입력) 77. **p_dummy_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_dummy.png) [face_limit=6000] — (프롬프트 없음: 이미지 입력) 78. **p_stele_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_stele.png) [face_limit=8000] — (프롬프트 없음: 이미지 입력) 79. **p_brazier_3d** (tripo_h3_1_image_to_3d, 입력 이미지: assets/raw/concept/p_brazier.png) [face_limit=8000] — (프롬프트 없음: 이미지 입력) 80. **tex_ash** (nano_banana_pro) [aspect_ratio=1:1, resolution=1k] — Seamless tileable game ground texture, directly top-down orthographic view: dark scorched volcanic earth, charcoal black cracked soil with thin faintly glowing red ember lines inside the cracks, ash dust, stylized hand-painted MMORPG look, uniform detail over the whole image, perfectly even flat lighting, no shadows, no perspective, no objects, no text 81. **tex_grass** (nano_banana_pro) [aspect_ratio=1:1, resolution=1k] — Seamless tileable game ground texture, directly top-down orthographic view: lush short green meadow grass with a few tiny clover leaves and very small white flowers, stylized hand-painted MMORPG look, uniform density over the whole image, perfectly even flat lighting, no shadows, no perspective, no objects, no horizon, no text 82. **tex_paving** (nano_banana_pro) [aspect_ratio=1:1, resolution=1k] — Seamless tileable game ground texture, directly top-down orthographic view: ancient Chinese courtyard paving of large rectangular gray stone slabs in a regular running-bond pattern, worn edges, thin lines of moss in the joints, stylized hand-painted MMORPG look, perfectly even flat lighting, no shadows, no perspective, no objects, no text 83. **tex_dirt** (nano_banana_pro) [aspect_ratio=1:1, resolution=1k] — Seamless tileable game ground texture, directly top-down orthographic view: packed brown dirt road with small pebbles and a few dry grass strands, stylized hand-painted MMORPG look, uniform detail over the whole image, perfectly even flat lighting, no shadows, no perspective, no objects, no text 84. **tex_forest** (nano_banana_pro) [aspect_ratio=1:1, resolution=1k] — Seamless tileable game ground texture, directly top-down orthographic view: dark damp forest floor with moss, fallen bamboo leaves and small twigs, muted teal-green and brown, stylized hand-painted MMORPG look, uniform detail over the whole image, perfectly even flat lighting, no shadows, no perspective, no objects, no text 85. **icons_items** (nano_banana_pro) [aspect_ratio=1:1, resolution=2k] — A sprite sheet of exactly nine square game item icons arranged in a strict grid of 3 columns and 3 rows with equal size cells and thin black gaps between cells, oriental wuxia fantasy MMORPG style, rich painterly digital art on dark backgrounds, each object centered and filling its cell. Row 1: (1) a red healing potion in a small gourd bottle; (2) a blue energy potion in a small porcelain bottle; (3) a glowing golden enchantment talisman scroll. Row 2: (4) an elegant Chinese straight sword with a blue glow; (5) a pile of ancient gold coins with square holes; (6) a faceted cyan jade gem. Row 3: (7) a folded dark blue martial arts robe armor; (8) a jade ring; (9) a purple protection talisman charm. No text, no letters, no numbers, no borders 86. **icons_skills** (nano_banana_pro) [aspect_ratio=3:2, resolution=2k] — A sprite sheet of exactly six square game skill icons arranged in a strict grid of 3 columns and 2 rows with equal size cells and thin black gaps between cells, oriental wuxia fantasy MMORPG style, rich painterly digital art with glowing effects on dark backgrounds, each icon fills its whole cell. Row 1: (1) a swordsman leaping down with a sword wrapped in blue-white lightning striking the ground; (2) a large cyan crescent sword energy wave flying forward; (3) three crossing red-orange sword slash streaks. Row 2: (4) a figure meditating cross-legged inside a golden-green lotus aura; (5) a dashing silhouette with teal wind streaks and afterimages; (6) a glowing purple teleportation scroll with a swirling portal. No text, no letters, no numbers, no borders 87. **bgm_town** (elevenlabs_music_v2_5) [duration=60, force_instrumental=true] — Peaceful oriental fantasy village theme for a wuxia MMORPG town, guzheng and bamboo flute melody over soft erhu and light hand percussion, warm, nostalgic, gently flowing, seamless loop 88. **bgm_field** (elevenlabs_music_v2_5) [duration=60, force_instrumental=true] — Adventurous oriental fantasy battle field theme for a wuxia MMORPG hunting ground, driving taiko and frame drums, energetic dizi flute and pipa riffs, heroic strings, medium-fast tempo, seamless loop 89. **sfx_slash1** (mirelo_text_to_audio) [duration=2] — single fast sharp sword swing whoosh through the air, clean, no reverb 90. **sfx_slash2** (mirelo_text_to_audio) [duration=2] — single heavy sword swing whoosh with metallic ring, clean 91. **keyart_bg** (nano_banana_pro) [aspect_ratio=16:9, resolution=2k] — Epic oriental wuxia fantasy landscape matte painting for a game title screen: towering misty karst mountains at sunset, a distant pagoda and temple roofs on cliffs, sea of clouds, flying cranes, drifting plum blossom petals, dramatic teal and gold light with deep indigo shadows, large empty dark area in the lower center for a character and a logo, cinematic, highly detailed digital painting, no people, no text 92. **bgm_boss** (elevenlabs_music_v2_5) [duration=60, force_instrumental=true] — Epic dark boss raid battle music for a wuxia MMORPG, thunderous war drums, aggressive low brass and choir, frantic erhu and pipa, intense and menacing, fast tempo, seamless loop 93. **sfx_hit** (mirelo_text_to_audio) [duration=2] — single sword slash impact hitting flesh, short punchy thud with blade cut, game combat hit sound 94. **sfx_monster_hurt** (mirelo_text_to_audio) [duration=2] — short guttural monster creature grunt of pain, low pitched, single 95. **sfx_crit** (mirelo_text_to_audio) [duration=2] — single powerful critical hit impact, heavy bass punch with sharp metallic slash and short crack, game combat sound 96. **sfx_monster_die** (mirelo_text_to_audio) [duration=2] — monster creature death groan fading with a soft body thud, short 97. **sfx_levelup** (mirelo_text_to_audio) [duration=4] — triumphant level up fanfare jingle for an oriental fantasy game, rising magical shimmer then bright gong and bell chord, short and glorious 98. **sfx_enh_charge** (mirelo_text_to_audio) [duration=3] — magical energy charging up, rising humming whoosh with metallic hammer taps and sparkling, building tension 99. **sfx_enh_success** (mirelo_text_to_audio) [duration=3] — bright magical success burst, sparkling chimes and a shining bell with a short triumphant gong, item upgrade success sound 100. **sfx_enh_fail** (mirelo_text_to_audio) [duration=3] — dramatic failure sound, metal blade cracking and shattering into pieces like glass, followed by a low dull thud and descending tone 101. **sfx_coin** (mirelo_text_to_audio) [duration=2] — a few gold coins jingling as they are picked up, short bright clink 102. **sfx_click** (mirelo_text_to_audio) [duration=2] — single soft wooden user interface click tap, very short 103. **sfx_boss_roar** (mirelo_text_to_audio) [duration=4] — enormous demon warlord roar, deep terrifying monster bellow with rumbling echo 104. **sfx_boss_slam** (mirelo_text_to_audio) [duration=3] — massive ground slam explosion impact, heavy earth-shaking boom with debris and rumble 105. **sfx_thunder** (mirelo_text_to_audio) [duration=3] — sharp close lightning strike crack with electric sizzle and short thunder boom, magic skill impact 106. **sfx_wave** (mirelo_text_to_audio) [duration=2] — magical energy blade wave shooting forward, sharp airy whoosh with shimmering tail 107. **sfx_teleport** (mirelo_text_to_audio) [duration=3] — magical teleport warp, swirling whoosh rising then a soft sparkling pop 108. **sfx_heal** (mirelo_text_to_audio) [duration=3] — gentle healing magic chime, soft shimmering bells with warm airy pad, calm 109. **sfx_toad** (mirelo_text_to_audio) [duration=2] — big toad monster croak, deep wet ribbit growl, single 110. **sfx_alert** (mirelo_text_to_audio) [duration=3] — ominous war horn blast with a deep gong hit, raid boss warning alarm for a fantasy game